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Anonymous
2 years agoAh, that’s from Device_BasicInfo, which really has too many properties for one module. They could put try/catch blocks in there, but if one single try fails, the whole thing would have to be ignored. Meaning that if one property failed to get fetched, updates for the other properties wouldn’t get processed. They really should break that PS up into multiple modules each with its own try/catch block. That way if one property fails, the blast radius is reduced.
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