Forum Discussion
I wrote up a fairly large design doc when i was at LM about using OpenGL and GlobeGL to visualize this stuff along with latitude and longitude data. Device metrics would be on the node, interface metrics would be on the arc (half nearest each node for that interface), color coding, alternate views, etc. Very similar to some inhouse stuff Blizzard was doing about 10 years ago. AFAIK, it went no where.
FWIW: you shouldn’t have to specify both ends, but it would be nice to be able to just add the device, then pick the interfaces to display and it pop out the interface nodes, allowing you to just follow the trail to choose how much of the spider web to lay down. Some of that works today, but it’s not on the interface level. I hate to say it, but CA Spectrum had mapping that was light years ahead over 10 years ago.
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